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Gamasutra - Toward More Realistic Pathfinding

Considers the necessary (realistic, natural) smoothing of paths for game characters, even if that sometimes gives a bigger path.
Categories: Games, Search

GameDev.net - A Practical Guide to Building a Complete Game AI: Volume II

The second part of the article. Deals with unit and group movement.
Categories: Games, Planning, Search

GameDev.net - Chess Programming Part IV: Basic Search

Deals with basic search and minimax in chess programming.
Categories: Games, Search

GameDev.net - Chess Programming Part V: Advanced Search

Fifth article in a series of 6. Advanced search in chess programming.
Categories: Games, Search

GameDev.net - Knowing the Path

Describes a system of pre-calculating paths and using tables for characters navigation.
Categories: Games, Search

GameDev.net - Motion Planning Using Potential Fields

Article describing potential fields for path-finding and motion planning.
Categories: Planning, Search

GameDev.net - Precalculated Pathfinding Revisited

Continuation of a previous article about pre-calculated routes, but this time discusses dynamic environments.
Categories: Games, Search

generation5 - Applying Artificial Intelligence, Search Algorithms and Neural Net

Short article describing artificial intelligence and how to apply some of its concepts to games.

generation5 - Open Node Reduction Through Intermediary States in State-Space

Short article describing open node reduction.
Categories: Search

Global Optimization Software

Extensive list of software: - Branch and Bound Codes - Other Deterministic Codes - Simulated Annealing Codes - Genetic Algorithm Codes - Other Stochastic Codes - Specialized Codes

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About
Last update: 2008-10-26
Contact: nunofreitas@gmail.com