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Gamasutra - Toward More Realistic Pathfinding
Considers the necessary (realistic, natural) smoothing of paths for game characters, even if that sometimes gives a bigger path.GameDev.net - A Practical Guide to Building a Complete Game AI: Volume II
The second part of the article. Deals with unit and group movement.GameDev.net - Chess Programming Part IV: Basic Search
Deals with basic search and minimax in chess programming.GameDev.net - Chess Programming Part V: Advanced Search
Fifth article in a series of 6. Advanced search in chess programming.GameDev.net - Knowing the Path
Describes a system of pre-calculating paths and using tables for characters navigation.GameDev.net - Motion Planning Using Potential Fields
Article describing potential fields for path-finding and motion planning.GameDev.net - Precalculated Pathfinding Revisited
Continuation of a previous article about pre-calculated routes, but this time discusses dynamic environments.generation5 - Applying Artificial Intelligence, Search Algorithms and Neural Net
Short article describing artificial intelligence and how to apply some of its concepts to games.generation5 - Open Node Reduction Through Intermediary States in State-Space
Short article describing open node reduction.Categories: Search
Global Optimization Software
Extensive list of software: - Branch and Bound Codes - Other Deterministic Codes - Simulated Annealing Codes - Genetic Algorithm Codes - Other Stochastic Codes - Specialized CodesCategories: Genetic Algorithms, Search
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