Planning
AI Depot - Path-Planning from Start to Finish
Article about path-planning. Considers many different algorithms. Presents an overview of each.CIspace: Tools for Learning Computational Intelligence
Tools for experimentation with many concepts of artificial intelligence.Categories: Belief Networks, Bots, Constraint Satisfaction, Decision, Neural Networks, Planning, Search, Software
EXCALIBUR - Adaptive Constraint-Based Agents in Artificial Environments
Java open source software architecture for autonomous agents. Has been discontinued (latest version still available for download). Contains some interesting publications.Gamasutra - Coordinated Unit Movement
Article about path-finding and path-planning for groups of characters.Gamasutra - Terrain Reasoning for 3D Action games
Discuses taking terrain reasoning into account when developing game AI.GameDev.net - A Practical Guide to Building a Complete Game AI: Volume II
The second part of the article. Deals with unit and group movement.GameDev.net - Motion Planning Using Potential Fields
Article describing potential fields for path-finding and motion planning.Jonathan Gratch's Publications
Various publications of the author.Lecture slides for users of Artificial Intelligence: A Modern Approach
By Stuart Russell and Peter Norvig. Slides used at Berkeley University base on the book "Artificial Intelligence: A Modern Approach".Categories: Agents, Belief Networks, Books, Bots, Constraint Satisfaction, Decision, Games, General, History, Learning, Logic, Planning, Search
Real-Time Replanning in Dynamic and Unknown Environments
Explains D* (Dynamic A*), an algorithm for planning in real time for robots.Categories: Planning
| 1 2 | Next > |