Planning

AI Depot - Path-Planning from Start to Finish

Article about path-planning. Considers many different algorithms. Presents an overview of each.
Categories: Planning, Search

CIspace: Tools for Learning Computational Intelligence

Tools for experimentation with many concepts of artificial intelligence.

CPSC 533: Artificial Intelligence (W99)

University of Calgary AI website with many resources about AI.

EXCALIBUR - Adaptive Constraint-Based Agents in Artificial Environments

Java open source software architecture for autonomous agents. Has been discontinued (latest version still available for download). Contains some interesting publications.

Gamasutra - Coordinated Unit Movement

Article about path-finding and path-planning for groups of characters.
Categories: Games, Planning, Search

Gamasutra - Terrain Reasoning for 3D Action games

Discuses taking terrain reasoning into account when developing game AI.
Categories: Games, Planning

GameDev.net - A Practical Guide to Building a Complete Game AI: Volume II

The second part of the article. Deals with unit and group movement.
Categories: Games, Planning, Search

GameDev.net - Motion Planning Using Potential Fields

Article describing potential fields for path-finding and motion planning.
Categories: Planning, Search

Jonathan Gratch's Publications

Various publications of the author.
Categories: Agents, Learning, Planning

Lecture slides for users of Artificial Intelligence: A Modern Approach

By Stuart Russell and Peter Norvig. Slides used at Berkeley University base on the book "Artificial Intelligence: A Modern Approach".

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About
Last update: 2008-05-17
Contact: nunofreitas@gmail.com