Games

GameDev.net - Implementing a Blackboard-like System for Squad-Level Combat AI

Suggested an hierarquic AI system for use in a combat game.

GameDev.net - Knowing the Path

Describes a system of pre-calculating paths and using tables for characters navigation.
Categories: Games, Search

GameDev.net - Precalculated Pathfinding Revisited

Continuation of a previous article about pre-calculated routes, but this time discusses dynamic environments.
Categories: Games, Search

Games of No Chance

Book about combinatorial game theory and its applications to games.
Categories: Books, Game Theory, Games

GDC 2002: The Illusion of Intelligence

Presentation describing the artificial intelligence (AI) used in Halo.
Categories: Games

General Game Playing Project

Competition where the program must play a series of different games (it can be any game) with the rules being described in a specific language.
Categories: Games

generation5 - Applying Artificial Intelligence, Search Algorithms and Neural Net

Short article describing artificial intelligence and how to apply some of its concepts to games.

generation5 - Basic Othello Strategy

Describes a strategy for building an othello oppponent.
Categories: Decision, Games

generation5 - Connect4 Game Project

Connect4 game.
Categories: Games

generation5 - How To Get Started with Gaming AI

Short article introducing game AI.
Categories: Games

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Last update: 2008-10-26
Contact: nunofreitas@gmail.com