Games
GameDev.net - Implementing a Blackboard-like System for Squad-Level Combat AI
Suggested an hierarquic AI system for use in a combat game.GameDev.net - Knowing the Path
Describes a system of pre-calculating paths and using tables for characters navigation.GameDev.net - Precalculated Pathfinding Revisited
Continuation of a previous article about pre-calculated routes, but this time discusses dynamic environments.Games of No Chance
Book about combinatorial game theory and its applications to games.GDC 2002: The Illusion of Intelligence
Presentation describing the artificial intelligence (AI) used in Halo.Categories: Games
General Game Playing Project
Competition where the program must play a series of different games (it can be any game) with the rules being described in a specific language.Categories: Games
generation5 - Applying Artificial Intelligence, Search Algorithms and Neural Net
Short article describing artificial intelligence and how to apply some of its concepts to games.generation5 - Basic Othello Strategy
Describes a strategy for building an othello oppponent.generation5 - Connect4 Game Project
Connect4 game.Categories: Games
generation5 - How To Get Started with Gaming AI
Short article introducing game AI.Categories: Games
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