Games
GameDev.net - A Practical Guide to Building a Complete Game AI: Volume II
The second part of the article. Deals with unit and group movement.GameDev.net - AI Uncertainty
Short article that deals with uncertainty.Categories: Belief Networks, Games
GameDev.net - Application of Genetic Programming to the Snake Game
Application of a genetic algorithm for playing the snake game.Categories: Games, Genetic Algorithms
GameDev.net - Artificial Intelligence
GameDev's artificial intelligence section. Many articles and links to outside articles.GameDev.net - Chess Programming Part I: Getting Started
First article in a series of 6. Introduction to chess programming.Categories: Games
GameDev.net - Chess Programming Part II: Data Structures
Second article in a series of 6. Discusses data structures to use in chess programming.Categories: Games
GameDev.net - Chess Programming Part III: Move Generation
Third article in a series of 6. Discusses move generation in chess programming.Categories: Games
GameDev.net - Chess Programming Part IV: Basic Search
Deals with basic search and minimax in chess programming.GameDev.net - Chess Programming Part V: Advanced Search
Fifth article in a series of 6. Advanced search in chess programming.GameDev.net - Chess Programming Part VI: Evaluation Functions
Final article of the series.Categories: Games
| < Previous | 1 2 3 4 5 6 7 8 9 10 11 12 | Next > |