Games

Gamasutra - Game AI: The State of the Industry (1998)

A look at the state in AI in games in 1998.
Categories: Games, History

Gamasutra - Game AI: The State of the Industry (1999)

A general look at that state of game industry in 1999.
Categories: Games, History

Gamasutra - Game AI: The State of the Industry (2000)

First part of an article describing the state of game industry from an artificial intelligence prespective.
Categories: Games, History

Gamasutra - Game AI: The State of the Industry (2000), Part Two

Second part of an article describing the state of the AI game industry in 2000.
Categories: Games, History

Gamasutra - More AI in Less Processor Time

How to manage AI vs. processor time.
Categories: Games

Gamasutra - Pawn Captures Wyvern:How Computer Chess Can Improve Your Pathfinding

Explains some techniques used in chess programs and how they can be successfully used.
Categories: Games, Search

Gamasutra - Terrain Reasoning for 3D Action games

Discuses taking terrain reasoning into account when developing game AI.
Categories: Games, Planning

Gamasutra - Toward More Realistic Pathfinding

Considers the necessary (realistic, natural) smoothing of paths for game characters, even if that sometimes gives a bigger path.
Categories: Games, Search

Game semantics or linear logic?

Short article about game semantics and linear logic. Also contains some links to other sites.
Categories: Games, Logic

GameDev.net - A Practical Guide to Building a Complete Game AI: Volume I

Suggests a simple game AI system.

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Last update: 2008-10-26
Contact: nunofreitas@gmail.com