Games
Gamasutra - Game AI: The State of the Industry (1998)
A look at the state in AI in games in 1998.Gamasutra - Game AI: The State of the Industry (1999)
A general look at that state of game industry in 1999.Gamasutra - Game AI: The State of the Industry (2000)
First part of an article describing the state of game industry from an artificial intelligence prespective.Gamasutra - Game AI: The State of the Industry (2000), Part Two
Second part of an article describing the state of the AI game industry in 2000.Gamasutra - More AI in Less Processor Time
How to manage AI vs. processor time.Categories: Games
Gamasutra - Pawn Captures Wyvern:How Computer Chess Can Improve Your Pathfinding
Explains some techniques used in chess programs and how they can be successfully used.Gamasutra - Terrain Reasoning for 3D Action games
Discuses taking terrain reasoning into account when developing game AI.Gamasutra - Toward More Realistic Pathfinding
Considers the necessary (realistic, natural) smoothing of paths for game characters, even if that sometimes gives a bigger path.Game semantics or linear logic?
Short article about game semantics and linear logic. Also contains some links to other sites.GameDev.net - A Practical Guide to Building a Complete Game AI: Volume I
Suggests a simple game AI system.Categories: Finite State Machines, Games
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