Books
AIWisdom.com
List of articles (doesn't include the actual articles), divided by categories, that appear in: - Gamasutra - GDC Proceedings - Game Developer Magazine and the following books: - AI Game Programming (1 and 2) - Game Programming Gems (1 through 4)Artificial Intelligence from Theory to Fun!
Home of the author of the book "AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors". Contains tutorials about artificial intelligence and games (neural networks, rule-based systems).Artificial Intelligence: A Modern Approach
Home page of the book "Artificial Intelligence: A Modern Approach". Contains some chapters of the book and lecture slides.Categories: Books
Games of No Chance
Book about combinatorial game theory and its applications to games.Lecture slides for users of Artificial Intelligence: A Modern Approach
By Stuart Russell and Peter Norvig. Slides used at Berkeley University base on the book "Artificial Intelligence: A Modern Approach".Categories: Agents, Belief Networks, Books, Bots, Constraint Satisfaction, Decision, Games, General, History, Learning, Logic, Planning, Search
More Games of No Chance
Book about combinatorial game theory and its applications to games.Neural Nets: Dr K Gurney
Online book about neural networks.Categories: Books, Neural Networks
Programming Neural Networks in Java
Online book about neural networks. Mirror: http://www.heatonresearch.com/articles/series/1/.Reinforcement Learning: An Introduction
By Richard S. Sutton and Andrew G. Barto. Book about reinforcement learning.Some Competitive Learning Methods
By Bernd Fritzke. Report about different algorithms that deal with competitive learning. With examples and JAVA source code.| 1 2 | Next > |